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The halo itself is one of a chain of superweapons that will detonate and destroy all life, starving the Flood of hosts so they can’t spread beyond the galaxy. Instead, it’s about a zombie apocalypse of such epic proportion that the entire galaxy has to be destroyed to stop it. What you eventually discover at the end of The Library is that Halo’s story isn’t about the humans fighting the Covenant. This is a found footage horror movie heralding a late-game zombie apocalypse. It begins with the story of Private Wallace Jenkins’ squad, told from a cutscene consisting entirely of helmet camera footage. This is the big reveal about the true purpose of Halo, progressing from Master Chief’s discovery of a helmet to what could have been the genocide of all life in the galaxy, all in the course of a single level.
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In terms of storytelling, The Library is as good as it ever gets in the Halo games. The Library is a fantastic piece of work from Bungie on four levels: storytelling, level design, gameplay, and even character development. You might as well ask where Master Chief keeps his grenades. Why didn’t they just teleport to the key directly? Don’t ask. So they teleport into the next level to get the key, fighting their way along a circuitous route through a stack of huge circular chambers stocked with infinite monsters. At the end of the previous level, Master Chief met a funny little robot named Guilty Spark 343 who basically says they have to avert a terrible disaster by plugging a key into a console. In case you haven’t played Halo lately, let me refresh your memory about what The Library is. The graphics are remastered, but the gameplay is exactly the same (with one important exception that I’ll explain later). I just played through The Library for the first time in ten years, courtesy of Halo: Combat Evolved Anniversary. Would you like to skip this level?” - many of you would select “yes”.Īt which point you would miss one of the greatest levels in all of videogaming.Īfter the jump, that’s right: one of the greatest levels in all of videogaming. If Halo were to include a dialogue option like the Modern Warfare games - “This game features The Library, which may offend some players.
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It features infinitely spawning enemies, long empty stretches of repeating level design, and none of the cool tactical combat against smart AI that has characterized the game up to this point. Fingers crossed!)ĭepending on who you ask, The Library in the original Halo is one of the most reviled levels in all of videogaming. I’m running it again now because I’m hoping there’s something even remotely this good in Destiny. (NOTE: The following article originally appeared online for Gamepro three years ago.
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